


The lack of ACC of the Leper can easily be buffed but the same trinkets could be given to the Crusader aswell, making him a really good Damage dealer aswell. When it comes to positioning the crusader is also way more flexible and can get himself out of the back or atleast keep stresshealing your team, while Leper is just doomed. He can easily gain alot of PROT in one round and keep it up for the whole fight, while the Leper needs to reactivate his PROT ability and it is less effective anyway with that. I'm not a fan of Revenge due to it being a double edged sword and reducing his defences, but since it has an accuracy self buff, it could prove useful.I would definitely bring a crusader here. Intimidate for debuffing enemy attack power Solemnity for HP heal and resists to bleed, blight, stun, and move Withstand for 25% Prot and some stress heal Man at Arms also has a battle skill buff that increases an ally's accuracy, so using that on the Leper would be helpful.įor which skills to have on the Leper, I usually have Chop and Hew for offensive purposes, and as for the last two, I think any two from Withstand, Solemnity, and Intimidate are good. I've not yet figured out how to make a Leper good in the Champ runs, but anything that can buff his accuracy can help, like trinkets, and the camping skills that many characters have (pretty sure Vestal has one that buffs accuracy). For Champion runs though it's hard due to many enemies having a high dodge chance. For Apprentice and Veteran dungeons you can mitigate that by simply upgrading his offensive skills to give them a higher accuracy.
